It is part of 343 Industries' plans for the ten-year anniversary celebration of the franchise. If necessary, you can also drop down to the lower level after taking out the first group. See The Great Journey (level) for general information. The halls lead to an outdoor area where some Brutes are fighting humans. Halo: The Great Journey – The Art of Building Worlds is a hardcover art book that chronicles the artwork behind the Halo universe from 2001 to 2011. If the cutscene at the Scarab doesn't trigger, check if a Brute fell off the ledge and survived. The Great Journey Evolved - Halo 2 Campaign Mission Overhaul v1.0 - Overhauls the Ally and Enemy AI on The Great Journey, including an allied Spectre convoy, allied Banshees against the Brutes, more Brute ghosts, more Elite Infantry, better allies against Tartarus, Beam Rifle Miranda and much more! Rtas'Vadum escorts Thel'Vadam to a Scarab, which he believes will help him break into the Control Room; he then departs to board and hijack a Loyalist-controlled battlecruiser. By continuing to browse this site, you agree to this use. "Form an unexpected alliance, keep Tartarus from activating the ring." The Great Journey is the fourteenth playable level in Halo 2. Learn more They know nothing of the Great Journey!
Find guides to this achievement here. All the Brutes must be dead. Use your cloak to easily sneak up on a Brute or two for an instant melee kill and finish of the rest with your weapons. Halo 2 Walkthrough The Halo 2 Walkthrough below contains Legendary walkthrough videos -- Legendary mode is more difficult in the Master Chief Collection than in the original game. The Great Journey Achievement in Halo: The Master Chief Collection: Halo 2: Complete The Great Journey. The Great Journey is the twelfth mission in Halo 2. There is one Skull and one Terminal to find. 2401 Penitent Tangent: And you know nothing about containment! Contents[show] Weapons Shotgun Plasma Pistol Plasma Rifle Brute Plasma Rifle Needler Covenant Carbine Particle Beam Rifle Brute Shot Energy Sword Plasma Grenade Fragmentation Grenade Shade Black Eye Skull (Legendary Only) Vehicles Ghost Banshee Wraith Spectre Scarab (non-drivable, can ride) Phantom (non-drivable) Covenant Assault Carrier (non-drivable) Legendary Walkthrough Part 1: Your … This installation has a successful utilization record of 1.2 trillion simulated and one actual. It is ready to fire on demand. Make sure not to use your cloak too early, as you'll want to save it for when the Brutes arrive through the door. QuickTime (2.1 mb) | WMP9 (2.1 mb) Right-click (option-click on a Mac) and "Save As" to save to disk. The Great Journey is the fifteenth and final campaign level of Halo 2, and the second part of a two-part Control Room level. Prophet of Regret: Of all the objects our Lords left behind, none are so worthless as these Oracles! This site uses cookies for analytics, personalized content and ads.